Unlimited Detail Technology

Loading...

Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
640,571
Loading...
Alert icon
Sign in or sign up now!
Alert icon
Loading...

Uploaded by on Feb 26, 2010

Unlimited Detail Homepage:
http://unlimiteddetailtechnology.com

Part 2 is here !
http://www.youtube.com/watch?v=THaam5mwIR8&feature=channel

Edit: Seeing as this video has gained a fair amount of interest, I'll post a quick description of how it works here... This description can be found on their site, via the link above.

How does it work?

If you have a background in the industry you know the above pictures are impossible. A computer cant have unlimited power and it cant process unlimited point cloud data because every time you process a point it must take up some processor time. But I assure you, it's real and it all works.

Unlimited Details method is very different to any 3D method that has been invented so far. The three current systems used in 3D graphics are Ray tracing polygons and point cloud/voxels, they all have strengths and weaknesses. Polygons runs fast but has poor geometry, Ray-trace and voxels have perfect geometry but run very slowly.

Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the SEARCH tool and typed in a word like MONEY the search tool quickly searches for every place that word appeared in the document. Google and Yahoo are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesnt touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call MASS CONNECTED PROCESSING. Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.

The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software.

Link to this comment:

Share to:

Top Comments

  • Super amazing computers powered by rainbows and unicorns ...

  • Did anyone said something about 3D scanning the world?

see all

All Comments (1,897)

Sign In or Sign Up now to post a comment!
  • It's funny, I'm reading all of this stuff from you 'supposed' computer engineers about how this is impossible and it will never happen. I seem to remember people saying the same thing about breaking the sound barrier, the a bomb, flight,  well... You get my point. Just cause you personally don't think it's possible doesn't mean that you can't be proven wrong.

  • The computers to render this game probably don't exist yet. How they made the video, I have no idea. But it is theoretically possible.

    If this video is fake, please show me a source proving so.

    The biggest problem with this? Creating a disc that could hold such so much data.

  • I find this video incredibly insulting, to myself as a games dev and people who actually know what they're talking about.

    "ATI, STI and even nVidia"? LOL

  • Pause carefully on the leaf fly pass at 3:55.and you'll see the atoms, and they really, really tiny! 👽

  • 2:40 Oldf*gs can't triforce with plain polygons.

  • Rendering Time must be 10 years!!

  • Pie is lie. Drink acid. Any smart word at the whole video. Say something about Bezier curves or what shit you used for engine cheap bastard, because i don't believe you.

  • SURPRISE

    This was all a lie.

  • unlimited == bullshit

  • Gpu\ Console makers they are just like oil companies. Console and gpu makers pay people off to disproof the technical break though of Euclideon. Just like the day i looked under my friends car a 4 banger 12 gal it has room for a bigger size tank. Pay off smaller tank. I saw a video of payed off Carmak to disproof this point cloud data is real. It is not a Voxel Science and Medical really use this tech.

  • I actually couldn't listnen to the audio - I literally would happily shoot this arse!!! Lol.

  • OMG - what a fucking twat - I can barely listen to him and I'm a coder!!!!

  • screw that how about the galaxy :D

  • now all we'll need is huge hard drives to story massive games

  • Well, its very limited. You can have many voxels on screen but not many actuall data, so youll have to make everysthing from a few props. All this looks bad btw. Worthless thing in my opinion.

  • the models looked good, the artistic value was bad. Your referring to textures rather than geometry. The geometry is round but the textures are shit. Easily fixed by giving half a shit about that, but that isnt what they are selling.

  • guys its EPIC Fail /, you cant pass some limitation in this theory !

  • In fact, it is irrelevant whether this is voxels or not, it is important that it can be done in realtime, so this is the future of computer graphics and games. Name of this man will be remembered, I already know it, and you? watch?v=1sfWYUgxGBE THIS IS THE FUTURE!

  • AH NERDGASIM AHHhHHHH

  • it is...

  • it is real, completley possible, im not just saying that either ive done my research :D so look foward to it, and research with a non biased opnion before judging

  • Amateurish, the parts are disconnected in the animation. Still no animation in the demo, just a wireframe test..

  • u jelly?

  • Loading comment...
Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more
    to add this to a playlist