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WindHaven prototype - test #3

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Uploaded by on Jan 7, 2010

Note; if the video is washed out by the white page, select full screen mode.

This is a bird flight simulator, written in XNA, currently in an early prototype stage. It uses an unusual control scheme that aims to feel more like a bird in flight; one stick for the position of each wing, with the triggers for flapping. The physics model is fairly realistic and challenging.

I've redone tree rendering, using a modified version of Ltree with my own billboarding code, and I think it's working fairly well (still need to fine tune the billboard/mesh transition). I've implemented a new sky renderer with multiple cloud layers and day/night settings, which I think has made the experience considerably more immersive. Still need to fix the undergrowth, then I can look at putting in some challenges and gameplay elements.

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Science & Technology

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Uploader Comments (StargliderX)

  • can you show oss a mowi ther you landing and swim?

  • @9900mira The game will be released on the Xbox 360 and PC. The Wii and PS2 are not open to indie developers and are not powerful enough to run this game anyway. I will be posting a new video shortly that should include landing, please subscribe to my channel if you'd like to see this when I upload it.

  • Wow so incredible, really smooth animations and good models, are the feathers ruffling animations being determined dynamically? The water, sky dome, and environment all look great this is really impressive.

  • Thanks. Yes, the animations, models, landscape and about half the textures are all procedural.

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All Comments (7)

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  • hi,are thegame in wii ore playtatyon 2?

  • windhaven looks sweat but can you land and walk on the ground and is it on xbox360 that would be sweat

  • This looks sweet.

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