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Uploaded by on Jan 15, 2008

A pseudo-failed attempt to simulate Sub-Surface Scattering in real-time using wrap lighting and depth maps

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Entertainment

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Standard YouTube License

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Uploader Comments (rcag82)

  • The artifacts are kindof weird. What's going on there? Need to clamp the dot?

  • hi ... you're absolutely right. They are weird.

    The reason is because of a bug in the depth map comparison( compare pixel depth with the depth map from the light point of view in order to calculate object thickness )

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  • I don't see how this is subsurface scattering. The effect is very weak, but I notice a reddish glow from the lower left.

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