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PAX East 2011 Triple Threat: The Game Makes the Community (part 2/2)

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Uploaded by on Mar 26, 2011

Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."

This is the second of these mini panels from the Wyvern Theatre. They argue that the communities around particular games are not independent of their foci, but rather are actually direct extensions of the underlying mechanics therein. Games literally create their own communities, promoting particular behaviors as a direct result of their design.

This is part two of two for this segment of the lecture.

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  • I really wish I could believe you, but my observations in games like League of Legends say otherwise.

  • to Ironside199 :

    They have (only?) seen HoN is the beta stage, and say so in the lecture. If whoever is making that game got their shit together and made the game be friendly to newbs- all the better. Note that they probably like (or are indifferent to) the game itself since they are busy people but still signed up to play it, when it was even finished yet, so you last argument is, as they say on fourchanel, invalid.

  • Completely biased.

    It's clear they only played a small number of HoN games, and made their judgements quickly. They also fail to mention HoN has a casual game mode for newer players. Great negative advertising.

    Contrast with their views on Natural selection, it's clear that's a game that they play regularly and really enjoy.

    It's unfair that they would slate HoN on such a sweeping level just because they don't like it.

  • LOL, Fast Karate Forum cameo.

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