Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Procedural Voxel Terrain

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
85,364
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Oct 10, 2010

More info at: http://procworld.blogspot.com/

This is a screen capture of my world generator. Terrain and trees are isosurfaces. Dual contouring is used to generate a mesh with a resolution of one decimeter. The field functions and the mesh extraction run in the GPU using OpenCL. Each surface has material, which is rendered in multiples passes combining perlin noise and preset textures. Global illumination is computed using a hemicube radiosity method. (This will come handy when I later introduce architecture.) Finally, a low resolution mesh is generated and the high frequency mesh is projected into this mesh to preserve the details. A full world scene with a horizon at 5km can be packed in approx 500 cells, each one averaging 200 polygons. That is 100,000 polygons total, without accounting for any occlusion or frustum culling.

Category:

Gaming

Tags:

License:

Standard YouTube License

Link to this comment:

Share to:

Top Comments

  • @FreedomRebel Aww yeah! Super Minecraft Sunshine, then Super Minecraft Galaxy! Wow...... O_O There's a whole universe ahead of us!

  • MAKE GAME WITH THIS OR I WILL HURT YOU!

see all

All Comments (173)

Sign In or Sign Up now to post a comment!
  • Try Lords of Uberdark

  • As a programmer. you guys do know making minecraft in this will hurt their brains right? making it soft edge's . when u get that.. those soft edges will want u to get physics which will definatly ruined the game. i also wanted a gaem like real time terrin with lil sandy physics then i thought this. it would suck! let minecraft be what it is like!

  • @Jimmg3point0 Notch = Lazy as fuck.

  • @OSDolphin Minecraft =/= Voxels

    

  • this is amazing. I could almost cry.

  • Euclideon will beat this. I can not wait for them to release their power to the world.

  • @IPwn4You Procedural doesn't mean random.

  • Beautiful! But you gotta love the performance you'd get running this in a game :3

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more