Blender terrain pt1
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Uploader Comments (Quake3Bits)
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All Comments (86)
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@Quake3Bits Alright, Thank you for the information, and have a good day
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@revjection it depends on the game engine, most can handle big terrain, usually using some for of height based (grayscale) image input. If you're modeling it, you might need to section it for better management as you build (big terrain has a lot of polygons). Either way check the engine tech and see what it's expecting.
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Is it best to make one large terrain or seperate smaller ones for a large game?
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Right, then have people complain it goes to fast and they can't see the mouse.
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Will this program work for Team fortress 2? cause i have no experience with this stuff
PERSONTHATISCLEVER 5 months ago
@PERSONTHATISCLEVER The short answer is "yes" but it's a bit more complicated than that because terrain tends to be made in the TF2 level editor as a series of brush volumes (iirc). Although you can use models I don't recall ever seeing a terrain being made as one. Best bet is to check out any TF2 editing forums or websites.
Quake3Bits 5 months ago
Just so you know, I (and I assume others as well) am not going to sit through 17 minutes of silence while trying to watch what you're doing.
RunningLemonStudios 1 year ago
@RunningLemonStudios Thanks for the comment. You'll be able to *buy* all-singing/dancing HD quality videos soon.
Quake3Bits 1 year ago 2
@Quake3Bits Haha rereading that, I'll also add that the above comment was the result of sleep deprivation and frustration :D
RunningLemonStudios 1 year ago
@RunningLemonStudios no worries, that's why I posted the comment I did... my Betazoid powers sensed the trouble in you ;o)
I am working on some updated terrain tutorials along with others on the "to do" list. Don't know when they'll be released though :o(
Quake3Bits 1 year ago