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Very rough test of a very rough rig

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Uploaded by on Sep 26, 2008

I regret the forearms. A lot. Never again will I neglect to add an IK control and correct rotation order. Oh, the pain. This is about 6 hours of learning how NOT to do things in the future. He (the spider) has no facial blendshapes or controls at all-- it's just me learning all the mistakes I built into this skeleton. The second half is a demonstration of why pole vectors aren't always a good idea.

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Film & Animation

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Standard YouTube License

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