Global illumination in CryEngine 3 Tech Trailer (HD)
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Too bad this is only for the sun (no entity lights)
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Fuck this 2:07 that didn't came in the GAME! Crytek UPDATE AGAIN!
Well I like the Tessellation in the new update dx11 water effect is cool.
CRYTEK UPDATE AGAIN! I don't care if my PC won't run anymore because of ULTIMATE update graphics.. I just want to see these kind of Illuminations... I mean, C'mon Crytek. :D
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@luciosergiocatilina1 or not use this at all?
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@MouthofSaurons ...and kill performance
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@luciosergiocatilina1 just use super sampling :D
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hope this kind of technique will allow antialiasing... i don't see it...
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45 minute mental ray= 16 generations of video cards until realtime rendering at 24fps... Fuck! That's 20 years! Lol... :'(
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@exicci yes but none of these are truly photon traced GI, the way these work is.. when a light shines on a coloured surface, an extra ambient light with that same color is created just on that surface iluminating only the objects around it, not creating new soft shadows or extending on further, it is just a fake ilumination, like old school CGI, and it cant realy compaire to Photo Baced GI that works of HDRI maps
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Cool but still, its just faking the GI it isnt complete and i notis alott is missing, althoug a fully photon traced GI would be to complex for a realtime engine
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You could say that about anything - wait til cryengine 4 comes out in 2014 it will blow unreal engine 4 away.
CryEngine 3 = Dynamic global illumination
Unrea lEngine 3 = Static global illumination
"Among the new features to be unveiled is a global illumination solver called Unreal Lightmass, which Epic says produces high-quality static lighting and effects including soft shadows with accurate penumbrae; diffuse and specular interreflection and color bleeding."
exicci 2 years ago 11
wow, so cool, can't wait to see crysis 2 in cryengine 3 : )
TheCoCkTa1l 2 years ago 3