A small campaign for Age of empires: the Rise of rome I made. Take only 15 minutes to play. If you like it and you want to play it, download it here(This is just the first Scenario) : http://aoe.heavengames.com/dl-php/showfile.php?fileid=2153&f=&st=10&a...
How to install it: The downloaded file is a .zip archive, first open it, for instance with a program like Winzip or the default Windows program, and drag the campaign file from it. Save it in the campaign folder of your game.
Thanks for Ninetails for reviewing this campaign. The review is right here:
Playability: 3.8
The first scenario had one problem: Running back and forth between a BLP and some soldiers on passive got old very fast. It needed much more to make it interesting. The another one was similar, they both needed something else to make for a more complex game. The second scenario was, according to the author, an easy scenario intended to show off some design. It did that well, but it still wouldn't have hurt to throw some interesting VC's in or have involved some sort of diplomacy.
Balance: 4.3
The balance was good in some scenarios, and poor in others. The sandbox scenario aside, it was good overall, though. The last one was very tricky and I really had to use my head. The level with the axeman attack at the beginning was also fun.
Creativity: 4
As with all of Da Killer's newer scenarios the creativity is never lacking except in one instance: Victory Conditions. Kill specific unit, over and over. It needs to stop. Throw in some more variety. Other than that, both the design and the story were unusual, they don't seem to imitate anything I've ever seen. Besides, how many scenarios do you know that use space ships?
Map Design: 4.6
I'm really happy I was able to help Da Killer with installing the Enhanced Editor, because it's really showing here. The map design in the second and third scenarios is phenomenal! It's both different from anything else and yet similar to some of TDA's terrain rendering and forests. One thing I've got to complain about: The use of the fog terrain. Used properly it's a great effect, but the sharp edges show too much. Find something to cover them up.
Story/Instructions: 3.7
This is the biggest problem for Da Killer. The stories are original and all, but short and non descriptive. They need to be a little fuller, give a little more detail. I won't deduct points for spelling or grammar due to english being the author's second language, but I'd still like to see a little more effort. The instructions were accurate, the hints were few but made sense. No history. No bitmap.
Additional Comments:
Da Killer just keeps getting better, I am very impressed with this campaign. As always there is room for improvement, but it's getting harder to criticize. The maps are small, so take a few minutes and play this campaign.
cant keep cheating? delete the game.
zeriice9900 3 months ago
@zeriice9900
So you're saying I cheated?
SotamFireX 3 months ago
@SotamFireX np i mean its me.
zeriice9900 3 months ago
@zeriice9900
Oh, ok LOL
SotamFireX 3 months ago