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Maya 8 UV Editor Tutorial Part 1

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Uploaded by on May 28, 2008

This is an incomplete series. Do to overwhelming demand, I plan to release a new up to date series within the next month or so. Please stand by.

Maya 8 UV Editor Tutorial
Instructor: Shane Barber
A TibiusSoftTM Tutorial

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Uploader Comments (tibiussoft)

  • is this a bullpup?

  • Yes it is. An AUG Steyr Bullpup Design to be precise.

  • if you texture and apply details and bumpmaps in zbrush, whats the point of going to the work of making a clean looking uv, whats wrong with the perfect zbrush tiled uv

  • Nothing is wrong with Zbrush UV tile map if you plan to simply use it in a picture. But Zbrush simply breaks up every face into its own UV Shells and this produces seams in when rendered. Although not very noticeable in a picture, in a real time environment they are quite evident. If you have ever noticed a obvious seam that appears on a video game character for instance. Plus by laying them out this way, you can choose what faces get more of the pixel detail, and where the actual seams show up.

  • It's ok... I must check UV Texture Editor Baking

  • Yes be sure that when you bake out the textures to start painting them that you realize the prior texture has been replaced with the baked out uv lines.

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All Comments (21)

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  • @JackAida he did :P

  • The girls go pregers for frisko

  • lol did u have steam opened?

  • if i already dragged pieces off the top right section in the UV texture editor how do i get them back to the original state.

  • I'm in my first quarter at AI and i don't know what to think of Maya. I guess it will grow on me soon enough...

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