Zbrush 3.5r3: Polypainting on Victoria 4
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Uploader Comments (corinthianscori)
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This video is a response to Zbrush 3.5r3 and Poser 6+: Mesh to Morph and Back Again
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All Comments (20)
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@corinthianscori sorry it has taken me so long to thank you. But thank you for getting back to me with the solution. Appreciate it greatly.
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@corinthianscori thank you so much for getting back to me so quickly on this little problem. much mahalos i will definately cross my fingers and hope it works this time. thanks again.
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@corinthianscori Ooo...thanks : )
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Is this workflow possible using projection master to apply colour?
edwardfleisch 3 months ago
@edwardfleisch Absolutely. The mesh still has to be divided enough times to hold a high resolution image, so yes; its the same workflow:D
corinthianscori 3 months ago
i am a bit confused. I bring up my poser model into zbrush. I paint on it. I create the uv maps and fix them in ps. but how the hell do i get them back into poser? THAT one thing is really starting to piss me off since I cant seem to figure out how to do it. and the sad thing is, i am certain it is something so simple that i am just missing it completely. please help. thanks.
pukaprat 9 months ago
@pukaprat I KNOW that feeling! It's extremely agrivating and it turns out - it IS something simple you're missing and I missed for a year. Here's the solution: don't bother changing V4's UVs; V4 has overlapping UVs and I know Zbrush hates those but they must not be altered.
Just import Victoria into Zbrush and paint on her. Once you're done(be sure you're done as Zbrush won't allow this to be undone without causing errors) just use Tools>Polygroups>AutoGroup with UV which will split the mesh...
corinthianscori 9 months ago
@corinthianscori ...into V4's UV groups. At this point you're left to re-group some subtools like arms and legs to get the Limbs map, and torso/ears to get a Torso map - the head is all set. In each subtool go to your higest subdiv level, then Tools>Texture>New from Polypaint which makes a new map based on the subtools you have visable. Then use TextureMap>Clone from Txtr which puts that texture in your Texture palet where you can export it - remember to flip it vertically. And thats about it!
corinthianscori 9 months ago
This is very helpful video on polypaint in Zbrush, I do have a question about painting different material. I'm painting the face and I want a put a different Material on the lips, to make it look as if its wet. What would you do to created that look?? Thank You : )
chuy605a 11 months ago
@chuy605a To make things look wet you'd another kind of map - a specular map. Its a grayscale map showing white where something is very shine and black where something is not shiney at all. There's a lot of tutorials out there about making them. looooooooooots lol
corinthianscori 11 months ago