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The Legend of Zelda: Ocarina of Time Nintendo 64 commercial (UK) (2)

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Uploaded by on Jun 24, 2009

Ocarina of Time was released to universal critical acclaim and commercial success. In 1998, it sold 2.5 million copies despite being released only 39 days before the end of the year. In Japan, it sold 820,000 copies in 1998, becoming the tenth-best-selling game of that year. During its lifetime, Ocarina of Time sold 1.14 million copies in Japan, becoming the 128th-best-selling game of all time, and sold 7.6 million copies worldwide. On its initial Nintendo 64 release, Ocarina of Time received perfect review scores from gaming publications such as Famitsu, Edge, Electronic Gaming Monthly, GameSpot and IGN. As of June 2009, Review aggregators Game Rankings and Metacritic both rank the original as the best scoring game ever reviewed; Game Rankings also ranks the GameCube version as the 292nd-best scoring game ever reviewed and the 38th-best scoring game of 2003, while Metacritic ranks the GameCube version as the 215th-best scoring game ever reviewed. The reviews praised multiple aspects of the game, particularly its level design, gameplay mechanics and sound. Former GameSpot reviewer Jeff Gerstmann wrote that Ocarina of Time is "a game that can't be called anything other than flawless", and IGN called it "the new benchmark for interactive entertainment" that could "shape the action RPG genre for years to come". After publication, Ocarina of Time was featured on a number of compiled lists of best or most influential games, including those of Electronic Gaming Monthly, IGN and Nintendo Power. GameTrailers' editors called it a "walking patent office" due to the number of features that became "industry standard". In June 2009, it was voted as the best game ever in GameFAQs' reader poll.

The graphics were praised for their depth and detail, although reviewers noted they were not always the best the console had to offer. Game Revolution noted the characters' faces, the "toughest graphical challenge on 3D characters", saying that the characters' expressions and animation featured "surprising grace". IGN felt that Ocarina of Time improved on the graphics of Super Mario 64, giving a larger sense of scale. Impressive draw distances and large boss characters were also mentioned as graphical highlights. Although excelling in the use of color and the visibility and detail of the environment, reviewers noted that some graphical elements of Ocarina of Time did not perform as well as Banjo-Kazooie, a game released for the same platform earlier that year. IGN said that the frame rate and textures of Ocarina of Time were not as good as those of Banjo-Kazooie, particularly in the marketplace of Hyrule Castle, which was called "blurry".

Gameplay was generally praised as detailed, with many side quests to occupy players' time. IGN said players would be "amazed at the detail" of the environment and the "amount of thought that went into designing it". EGM enjoyed that Nintendo was able to take the elements of the older, 2D Zelda games and "translate it all into 3D flawlessly". The context-sensitive control system was seen as one of the strongest elements of the gameplay. Reviewers noted that it allowed for simpler control using fewer buttons, but that it occasionally caused the player to perform unintended actions. The camera control was quoted as making combat "second nature", although the new system took time for the player to get used to.

The game's audio was generally well-received, with IGN comparing some of Kōji Kondō's pieces to the work of Philip Glass. Many atmospheric sounds and surround sound were said to effectively immerse the player in the game world. Some reviewers complained that the audio samples used in the game sounded dated; others considered this a benefit, calling them "retro". Game Revolution called the sound "good for the Nintendo, but not great in the larger scheme of things" and noted that the cartridge format necessitated "MIDI tunes that range from fair to terrible".

In 1998, Ocarina of Time won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival. It also won six honors at the 2nd Annual Interactive Achievement Awards, including "Game of the Year", "Outstanding Achievement in Interactive Design", "Outstanding Achievement in Software Engineering", "Console Game of the Year", "Console Adventure Game of the Year" and "Console RPG of the Year". The game placed second in Official Nintendo Magazine's "100 greatest Nintendo games of all time".

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  • I wish they'd kept the gold logo for the subsequent re-releases. I love that thing: it just makes it all feel a little more grand.

  • Finally this epic song has been revealed too me! :D

  • why is it that in the 90's if you said kick butt that automatcially made kids things you were cool

  • @Toady120 From the soundtrack of Conan The Barbarian.

  • Ocarina of Time is the one and only, indescribable, #1 video game in the Milky Way Galaxy.

    The fact that from now, (Year 2010) and when Nintendo first started making (not publishing) Ocarina of Time, besides stupid ass game reviewers who don't know shit, regular players throughout the world could easily answer a question like "What's the best game in the entire world?" with one answer: TLoZ: OoT.

  • What is this music ?

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