G-Star 2011 Guild Wars 2 1/3
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All Comments (117)
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@iliketha yeah they are awesome bitch
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@amaterasu159357 GW1 has the same problem, escpecially when you are walking backwards it looks very unrealistic. However if the running animation would look realistic, that would also mean a LOT slower movement, which would be extremely boring. I prefer having an unrealistic animation as long as my character moves fast enough. Besides, you propably won't pay attention to it when you actually play the game, while watching a video it might look weird.
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@DODOchristmas I believe this boss fight only happens at the end of a long event chain, so yes it will respawn later but not very soon though. And yes, you can customize the bindings just as you want to.
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@iliketha you can make anime style characters even in the western version of GW as they said
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@iliketha Isnt this is korea?
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@TheRandomGuyNextDoor lol i don't mean me when i say their audience, i meant the asian market, where the anime schoolgirl is a popular archetype - this was a demo made for g-star, south korea
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@iliketha peeedo
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When he came......wow
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@MonkeyboyGWW This is not a Korean game -.-
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I don't see why fear is needed as a condition as it exist naturally xD... the second that dragon popped and came near i wanted to run away (and what the player did actually xD) away from it asap lol. GW 2 FTFW!
lmao they know their audience, they have a character that looks like an anime schoolgirl in this demo XD
iliketha 2 months ago 30
but what i really want to know is, what if the dragon decided to move 50m to the left. Your defences would be screwed then
MonkeyboyGWW 3 months ago 8