G-Star 2011 Guild Wars 2 1/3

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Uploaded by on Nov 8, 2011

1st presentation I believe of GW2 in Korea. Bad quality but it's what we got so far.

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Gaming

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  • lmao they know their audience, they have a character that looks like an anime schoolgirl in this demo XD

  • but what i really want to know is, what if the dragon decided to move 50m to the left. Your defences would be screwed then

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All Comments (117)

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  • @iliketha yeah they are awesome bitch

  • @amaterasu159357 GW1 has the same problem, escpecially when you are walking backwards it looks very unrealistic. However if the running animation would look realistic, that would also mean a LOT slower movement, which would be extremely boring. I prefer having an unrealistic animation as long as my character moves fast enough. Besides, you propably won't pay attention to it when you actually play the game, while watching a video it might look weird.

  • @DODOchristmas I believe this boss fight only happens at the end of a long event chain, so yes it will respawn later but not very soon though. And yes, you can customize the bindings just as you want to.

  • @iliketha you can make anime style characters even in the western version of GW as they said

  • @iliketha Isnt this is korea?

  • @TheRandomGuyNextDoor lol i don't mean me when i say their audience, i meant the asian market, where the anime schoolgirl is a popular archetype - this was a demo made for g-star, south korea

  • @iliketha peeedo

  • When he came......wow

  • @MonkeyboyGWW This is not a Korean game -.-

  • I don't see why fear is needed as a condition as it exist naturally xD... the second that dragon popped and came near i wanted to run away (and what the player did actually xD) away from it asap lol. GW 2 FTFW!

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