Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Anno 2070 24523 Einwohner/Inhabitants Eco city on 1 island

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
602 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Dec 12, 2011

This eco city holds 24523 Inhabitants, but it was not my intention to max it out. The video shows the mass production, which is needed to supply them.
It generates +10k Credits without raised taxes and some goods are overproduced.

I maybe will try a bigger city in the near future. The randomness of the islands is the main problem and I did not use the leisure centers.

This is my first attempt in video creation.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (vexator0815)

  • is this in the midel of the farmes a depo ??

  • @vexator0815 what kind of a depo it dont look like a depo

  • @mikadosteabchen it's a level 3 depot. only these don't need streets to gather goods

  • Your layouts look very clean and efficient and it looks like you use roadless layouts for your raw materials and single-step production chains, I haven't even thought of that. I made a production calculator spreadsheet which can be used to determine the optimal number of all production buildings based on your population if you'd be interested. It's the Anno 2070 Universal Calculator on the Anno 2070 Wiki under External Tools.

  • @Zalman1337 Thanks, I tried the Anno 2070 Assistant already, which has also a Supply Calculator. But in most cases its wrong, because of different Eco balances. Still Thanks for your reply!

see all

All Comments (11)

Sign In or Sign Up now to post a comment!
  • WOW

    A tycoon city would require alot of production

  • @vexator0815 and how kan i get thes lv 3 depos ???

  • WOW that would take a lot of time :D

    The city looks so nice and Eco friendly.

  • @vexator0815 Mine offers more options depending on your strategy (centralized production of end products or localized production). You're absolutely right about ecobalances and this is also a feature I'm looking to implement, but each island is different so I'm not sure how I want to go about it yet. There are also warehouse items (and certain vote effects) that provide bonuses to production which is something else I have to account for.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more