GGXXAC: Sol Badguy 101 (AC Basics)
Uploader Comments (lmakira)
All Comments (36)
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So the key to help me become a better Sol Badguy player is to get those FRC's down for the GF's. That's something I need to work on.
I also want to work on getting those clean hits with the uh... 41236HS? That one move where he fire punches forward in the air. I've been trying diligently on that bounce-off-the-wall and repeat.
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@narutoblebb2fan hit 3 atk buttons example punch kick slash at the same time
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4:01- "notice that the more reps you do, the more manly you feel".. yes it does make me feel more... manly..
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what should i do in order to use FRC?
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how do you do that long grand viper at the end?
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GOOD VIDEO, lmakira!! i'll try to pull off these combos later... practice and more practice if i want to play better...
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this is a really good basic sol tutorial. and has helped me a bunch thank you.
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What I had in mind is..
I'm not really an I-no player but there's a vid of her (air) hcl, frc ->air dash where you somehow buffer the air dash command during the input of her TK->(air) frc hcl and she'll basically cancel into an air dash the very instant you frc chemical love.
I'm wondering if Sol may require something like that for his GF,frc dash although abit less complicated probably.
Or is practising to input dash (6,6) as quickly as possible after you frc good enough?
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Is there an input trick to gunflame frc -> dash so that you can "cancel" into a dash the very instant you frc the gunflame?
I've tried to just input f,f dash as quickly as I can after an FRC GF but even when I'm expecting the frc to work, the resulting transition from FRC to dash doesn't seem to occur as seamlessly as compared to match vids.
any particular tips?
So, if the SW is a clean hit, they shouldn't be able to tech out of the wall bounce before you get to them, right?
I've been able to pull off some basic SW loops in casuals against friends, but didn't understand why they were able to tech so often. Must be messing up the clean hit. Awesome vid, so thanks!
ViolentAngel17 1 year ago
@ViolentAngel17
The first CLSW is pretty much untechable (56 frames of untech time) but each successive hit has reduced untech time, which makes landing more CLSWs harder. So the first is easy and the second is still easy but after that it's more likely your opponent can tech out if you don't get your timing right.
The thing that overcomplicates the matter is that the timing also depends where on the screen you are (midscreen/corner) as well as the character you're fighting.
lmakira 1 year ago
After the 2nd sidewinder they always seem to tech ? Can you only land 3 if they dont tech ?
jamietee 2 years ago
No, you can land as many as 5 or 6 CLSWs as a true combo. Well you can even do more but it gets a lot harder and it's pointless to try in real matches.
If they're teching after the 2nd CLSW then your timing is off or you're not doing the right combo.
All combos in this vid are guaranteed - in fake combos the BEAT counter goes dim as it means your opponent could have teched out.
lmakira 2 years ago