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Arma 2 - How to make a helicopter extraction on the editor

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Uploaded by on Jul 15, 2009

A videotutorial on how to make a helicopter extraction for your missions.

Text Tutorial for those that dont like watching videos:

1. First go to nonplayable, empty, objects, and insert a visible or invisible H (helipad) where you want to the helicopter to land.

2. Place a transport helicopter on the map where you want it to start flying from, I used a MH-60S seahawk. Name it as: Helicopter

3. Type Helicopter flyinheight 85 in the initialization. You can put any height number in.

4. Place a MOVE waypoint next (very close) to the helicopter.

5. Synchronize the first MOVE waypoint to whatever trigger you made (such as destroying an objective) that will cause the extraction to take place.

6. Next connect the MOVE waypoint to a LOAD waypoint placed on the helipad. In the ON ACT for the LOAD waypoint type:
dostop Helicopter;Helicopter land "land"
this forces the Helicopter to land on the helipad and turn off the engine.

7. Now place another MOVE waypoint right next to the LOAD waypoint (place it practically on top of it) In the condition for the MOVE waypoint type:

((!alive unit1) OR (unit1 in helicopter)) AND ((!alive unit2) OR (unit2 in helicopter)) AND ((!alive unit3) OR (unit3 in helicopter)) AND ((!alive unit4) OR unit4 in helicopter) AND ((!alive unit5) OR (unit5 in helicopter)) AND ((!alive unit6) OR (unit6 in helicopter)) AND ((!alive unit7) OR (unit7 in helicopter)) AND ((!alive unit8) OR (unit8 in helicopter))

What this condition does is it asks: Is the unite alive or dead? If he is dead then don't wait for him. If he is alive, is he in the chopper? If not then wait for him. Basically it checks to see if everyone is in the chopper before leaving to the next waypoints. You may need to adjust the condition to fit the number of units in the group for your mission. Also you should go to the group of infantry that you want to transport and individually name each one of them unit1, unit2, etc... so the Helicopter knows who you're referring to.

8. Now place the remaining MOVE waypoints that you want the helicopter to travel through.

9. Put a UNLOAD waypoint where you want the Helicopter to land. And an invisible helipad as well. For the waypoint under On Act type :
dostop Helicopter;Helicopter land "land"
to force the helicoper to land at the drop off point.



Thanks to "foxfire1112" for this:

For everyone getting annoyed of the helicopter turning off the engine all you need to do is type Helicopter land "get in" instead of Healicopter land "land". The different commands are "LAND" (a complete stop), "GET IN" (landing or hovering very low with engine on for another unit to get in), "GET OUT" (landing or hovering low with engine on for another unit to get out) or "NONE" (cancel landing).

Category:

Gaming

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Standard YouTube License

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All Comments (209)

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  • Thx this help me.

  • This is helpful tutorial. Thank you.

  • how do make an extraction for ai squads 

  • i hear rejected cartoons now

    and thank you SO MUCH :D

  • Thanks man ;)

  • Hey I have a question? instead of making the helicopter go to the waypoint how can you make the helicopter wait for you on the ground. Im asking this becuase I am making a Battle Los Angelas Type mission...

  • Nice framerate.

  • @nightstalk102 Create a trigger above the area you want to clear. In activation, select the enemy unit ( OPFOR, BLUFOR, INDIFOR... it depends on who you want to fight). Under the activation box, there are the words "Present, Not presen"t and so on. You have to select Not Present. In type, select Ending. Doing so, when in the area covered by the trigger there are no hostiles, the mission will end.

  • I believe you forgot to add the part about the Radio Alpha thing in the description

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