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Quake 2 Real-time Global Illumination part 2

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Uploaded by on Jun 6, 2008

It is my modification of Quake 2 refresh module.
There I implement fully dynamic lighting using Deferred Shading and Global Illumination based on modification of Instant Radiosity.

source code: http://demiurghg.com/q2hg/q2hgsrc.zip

The flickering at the end of the video is switching on and switching off between single and multiple light bounce.

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Science & Technology

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License:

Standard YouTube License

  • likes, 1 dislikes

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Uploader Comments (demiurghg)

  • Your site is down. Is there any way I can play this in a game without having to compile or know how to program?

  • @vladimir356 site is down because of host maintenance

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  • Hi, what parts of your source code has the GI and deferred shading code?

  • @demiurghg :(

  • @Tumoxa89 I'd given up this project several years ago.

    Link to source is provided in video description (I've added link today).

    Unfortunatly, some assets required to run is lost.

  • @demiurghg I know, that's only a parody to real photon bounce, but still, this is fucking awesome. I want to run this simulation on my PC, and watch it burns.

  • @Tumoxa89 there are no photons ;)

  • @Tumoxa89 seriously,... im photon addict. im dangerous

  • @demiurghg Yea, really. Gimme a download link or im gonna find and kill ya

  • @demiurghg

    ya, rly

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