13/March/2011: Gameplay demonstration. Pardon the programmer-art, the FF12 model and textures ^^". And the complete lack of shading. And the lack of particle-fx for magics/items. I was simply prototyping:
- navigation mesh (navmesh) for AI to walk on
- AI in FF12 style. For now the gambits are only "any enemy: Attack" and "party leader: Follow"
- some basic animation. Is only 2 layers, and separate animations don't have have bone-influence per file (i.e all bones participate in the action, with weight 100%). I will have to improve on that. But maybe first I'll tackle BVH import, as the animations I created are embarrassing.
- inventory and action-menu
Copyrights:
Square Enix: static model of Ashe, 2 textures and 2 sprites
Hitoshi Sakimoto: "Giza Plains" music
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