Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

[FF12] Clone wars

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
344 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Mar 13, 2011

13/March/2011: Gameplay demonstration. Pardon the programmer-art, the FF12 model and textures ^^". And the complete lack of shading. And the lack of particle-fx for magics/items. I was simply prototyping:
- navigation mesh (navmesh) for AI to walk on
- AI in FF12 style. For now the gambits are only "any enemy: Attack" and "party leader: Follow"
- some basic animation. Is only 2 layers, and separate animations don't have have bone-influence per file (i.e all bones participate in the action, with weight 100%). I will have to improve on that. But maybe first I'll tackle BVH import, as the animations I created are embarrassing.
- inventory and action-menu

Copyrights:
Square Enix: static model of Ashe, 2 textures and 2 sprites
Hitoshi Sakimoto: "Giza Plains" music

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more