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Platform Game - UPDATED 1 [ C++ & Allegro ]

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Uploaded by on Jan 12, 2009

My platform game made with Allegro and C++.
This is an Update to the other video I made.
New features:
-16x16 grid instead of 32x32
-Boxes that can be pushed
-Spikes that makes you respawn if collision is made
-Bullet shooting (just 1 for now)

Improvements that needs to be done to current new features:
-Boxes doesn't collide yet

It's going pretty good for now, I'm working on boxes collision right now, and I got it covered already heh =)

Hope everyone likes it =) please comment to see what you think!

Sorry for the bad quality.

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Uploader Comments (aldex123)

  • making that map must have sucked xD

  • yeah.. believe me... it was a pain in the ass XD but when I made the mapmaker I saw light on the tunnel.. XD

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All Comments (26)

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  • Great work! :) Good job in typing the entire map in a single array, lol. Must have taken ages, I would definitely ask you to apply one of the hacker's rules here: Write code to make code for you, basically, write a map editor. ;D Would make map editing a million times easier, no?

  • How did you install Allegro? I've tried everything and can't get it to work.

  • @aldex123 may I have source

  • @InoriShougo that is the bloodshed dev C++ IDE

  • 1:28 Physic sucks? :D

  • wich IDE did u use?

  • @NiteHackr Thanks for the info man, but if you check my updated versions (I did this a whileee ago) you'll have a peek at my map maker, this was just when i started creating the game. Go check the updated version 3 ;)

  • Once you have the map edited, you supply a button, or key to save the level and simply save your map array to a file. I like to simply to a binary write to a file and just write the entire array in one shot. You can load it just as easily with a binary read. It's really quite simple to create and you'll be so much happier when you can more easily whip up a map. I plan on creating a 3 layered map editor next (background, middle, foreground).

  • @aldex123 You really should make a map editor. They're not difficult to create. You have an array of values for your map, you initialize them to some default tile, usually a blank one, draw the map on screen as your game would, then display a row of tiles the person can select, when they click a tile, you store the current tile, then when they click on the editor area you figure out where they clicked, set that map location to the currently selected tile, draw it etc....

  • keep up the good work

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