"Ocean Water" - A Real-Time XNA Water Rendering Tech Demo (Part 2)

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Uploaded by on Jul 1, 2009

This real-time water demo was created in XNA by a team of students as an independent study. The demo blends deep-ocean Gerstner waves and close-to-shore ripple waves together to create a compelling and realistic environment.

It also features refraction through the water, projectively textured foam based on terrain height and reflections of both the sky and the islands. One of the most impressive parts of this demo is that the water simulation runs entirely on the GPU through shaders - the only input to the GPU is a heightmap.

This is video 2 of 2

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Gaming

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Top Comments

  • Fuck water is hard to render. Even in real life, at the beach, it seems as if earth lags... <.<

  • Very nice! Is there a link/tutorial to the study?

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All Comments (11)

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  • How do you do the refractions?

  • I saw a lot of nice XNA projects. Water is looking great, one of the best I think. Unfortunately this XNA project is a member of group like - "no source, no code, no fun, project is going to die". I hope that this work is not going to be wasted.

  • wow

  • simply great. Congratulations.

  • very impressive

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