GXEngine ( XNA ) - SoftShadows Sample Video

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Uploaded by on Apr 3, 2008

GXEngine has been written in XNA 2.0 by Samprass

Tech Specs:
Quadtree Terrain
Realtime Cube environment Reflections
Realtime Water Reflections
Parallax Mapping
(Soft) ShadowMapping
Stencil Shadow Volumes
Hardware Instancing
Particle Sytem (on GPU too)
Postprocessing System

Category:

Science & Technology

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License:

Standard YouTube License

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  • Hi. I'm thinking of making XNA games, hopefully making a little money, but I know absolutely NOTHING about C, C++, or C# coding. Can someone tell me what programs and applications I'll need to get a basic game running? If someone knows tutorials, please let me know.

  • nice

  • awesome!

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