GXEngine has been written in XNA 2.0 by Samprass
Tech Specs:
Quadtree Terrain
Realtime Cube environment Reflections
Realtime Water Reflections
Parallax Mapping
(Soft) ShadowMapping
Stencil Shadow Volumes
Hardware Instancing
Particle Sytem (on GPU too)
Postprocessing System
Hi. I'm thinking of making XNA games, hopefully making a little money, but I know absolutely NOTHING about C, C++, or C# coding. Can someone tell me what programs and applications I'll need to get a basic game running? If someone knows tutorials, please let me know.
Jaketheleopard 3 years ago
nice
multimolti 3 years ago
awesome!
whothehellisthat 3 years ago