3D FPS C++ Walkthrough 5

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Uploaded by on May 4, 2011

Part 5 of the series. I cover the cMatrix class which will be used when we go over OBB collision detection later on. There is no source code available for this video since the next few videos will be released RIGHT after this one. Because of this, I felt I could hold off on releasing some source code until I finish covering the rest of the point and utilities class. Once again, as in previosu videos, the entire series can be found here: Http://Www.CelestialCoding.com/index.php?topic=1853

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