Shadows HDR Bloom c++

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Uploaded by on Sep 12, 2010

This will be my last video with this Framework made with Directx9&C++. I'm switching to OpenglES2.0. Enjoy four profesional 3D Models of Batman Arkham Asylum (not mine ofcourse) and the Intermission looped song from Tool, featuring now HDR:

- Level of Exposure and Luminance
- Final LDR Tone Mapping Equation taken from "Photographic Tone Reproduction for Digital Images"
- Gauss Bloom Filter
- MSAA 4x Multisampling Depthbuffer
- Hardware Shadow Map with bilinear filtering vs my PCF3x3 Custom Filter
- Models with Diffuse/Normal/Specular/Gloss mapping plus fresnel term.

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Uploader Comments (0Camus0)

  • Is Batman missing the cape? That's not part of the model i presume.. At 1:27 is that door a model or texture with parralax, bumps. etc.?

  • @0pwnz0 Hi, yes the cape is an appart model including bones and animation, i can't put together cape's animation and batman's animation =/. And yes, at 1:27 is geometry plus normal map.

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All Comments (8)

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  • What kind of game-related programming had you done before starting your project?

  • @ZekeJW Becuase OpenGL 4 isn't supported by all video cards

  • Might I ask why not switch to OpenGL 4.0 instead of 2.0?

  • It looks... unreal...

  • That looks like a really decent and flexible engine :) How long did it take you to put all this from scratch? Also, what books would you recommend for a guy like me who just started doing 3d programming?

  • amazing shader

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