CryEngine 3: Massive Lighting

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Uploaded by on Aug 10, 2009

Category:

Gaming

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Standard YouTube License

  • likes, 9 dislikes

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  • deutsche facharbeit :) ein entwickler team das was kann cryengine rulez ^^

  • Yes I do understand the point of the video using Deferred lighting and etc but I noticed there is no real time shadow. I wondered what it will be like if shadows were enabled

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  • @AlienTheFallen2 IN seven years (if mankind doesn't blow itself up first) we'll probably have FULL realtime global illumination and ambiant occlusion. You know, like they have in nonrealtime 3D apps like 3DS and Maya and Lightwave... and Vue)

  • awesome !

  • Will this calculate things like bounces around corners?

  • @pulemand It isn't a game. It is just a preview of the Graphics engine

  • I wonder if ten years from now will there be a CryEngine 7 with 1222 Light Sources, and with different geometrical shadows along with graphical combinations.Responde to my comment and I will responde to yours.

  • naja hätte mehr von erwartet

  • Deutsche wertsarbei setting net so gut

  • It's just the engine for a game. It will be used by Crytek, which funnily enough are also the programmers of the engine, to make the game Crysis 2. Crysis 2 will come to PC, XBox 360 and PS3.

  • Yeah, of course it will be slow, I don't think you understand what I meant. I wondered what it would look like with shadows on. It would be crazy with 400 light sources.  =o

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