that's what i was thinking. Or, to make things simpler, just give them a minimum damage scale percentage. For instance if your combo hits are already below 40%, the ultra at the end would bounce back up to 40%. If your combo was only down to 60 then the ultra would still be 60
Nice combos man! I've never liked how SF's combo scaling gimps ultras so hard if theyre done at the end of a combo. They're ULTRAS. No matter what they should be doing more than a standing FP
@zethgb
that's what i was thinking. Or, to make things simpler, just give them a minimum damage scale percentage. For instance if your combo hits are already below 40%, the ultra at the end would bounce back up to 40%. If your combo was only down to 60 then the ultra would still be 60
Spazek 1 year ago
@Spazek
I agree, maybe they should nerf the overall dmg of all the ultras that can be comboed into, but then make them ignore scaling
zethgb 1 year ago
That Boy Chevy is a beast!
wgltcha 1 year ago
Nice combos man! I've never liked how SF's combo scaling gimps ultras so hard if theyre done at the end of a combo. They're ULTRAS. No matter what they should be doing more than a standing FP
Spazek 1 year ago