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[SL] Fun at Merczateers [2/2]

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Uploaded by on Feb 24, 2010

Good stuff, darned laggy too.

Here is a few tips before you comment:

I enable show physical object beacons because some bullets here at Mercz' are set to full transparent with a little glow added.

I do NOT use any jump enhancements or anti pre-jump/hard-fall scripts.

Tend to get double the framerate while not recording, major handy-cap on this game because most people always have below 10fps.

The game in the video, encase you do not know is Second Life.

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Gaming

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  • @MeetTheGrunt and I was explaining how to make it work in high lag! :D

  • @samtubed it is, but like i said in high lag they tend not to kill like most melee scripts

  • @MeetTheGrunt Yea, I guess we never liked teleport systems in combat.

  • @MeetTheGrunt Ah-ha! Well, next time whoever made that should just put damage & die on collision scripts in the melee object, and do the sounds etc. from the actual attachment. Just encase.

  • @TheNekoboi And so can they once they have captured the flag for Opfor, then the flag turns red in our spawn and we are no longer able to use it tell we cap it again ;-;

  • @samtubed Actaully that's the melee object, the sounds you heard just earlier befor was from his wrench problem is, with high lag they tend not to kill

  • Mmh, was meleeing the crap out of 'em, don't know if it was because they were still standing on the flag, seems the first guy rezzed some sort of blood particles, that was fail.

  • The enemy can just as well teleport to captured flags. People can't teleport to flags that are being captured, the lag was slowing things down and making stuff unresponsive though.

    You can easily just melee people if they happen to be able to spawn on the flag your trying to capture, assuming you have a weapon that was scripted normally.

  • Hehe, I know right? It's laaaame.

    ALSO thanks.

  • Oh how noble, they can teleport onto their flags lol. Good kills Sam :]

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