Let's Play Rock1: Part 20 - It's Not Whether You Win or Lose...

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Uploaded by on Jun 27, 2011

In this video, I take some time to discuss Chip's Challenge level design and how it reflects players' approach to the game while playing through an entry in the set showcasing how not to design a level.

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Gaming

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Standard YouTube License

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  • i was just playing that level! 'best of luck'.

  • 0:46 Basically, jerky recording? 1:16 Took me about 40 minutes 4:09 But so does this level... 4:41 I died about three times here 5:11 Which means, we need official information on what is generally seen as "bad" 7:13 Ugh death 8:03 That could be seen... 10:22 Most disagreeable optimization challenges aren't the best for casual play either 15:59 WHA? And yes, not explaining found glitches can cause...certain problem levels 17:50 The sliding path is mostly safe 19:12 GLIDER MIDDLE FINGER
  • Also, blob lake took me 4 hours ...

  • Don't mind rambling, I know I at least like to hear what other people have to say about level design.

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