Camera map tutorial 3ds max Part 1
Uploader Comments (SWEman058)
All Comments (27)
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@SWEman058 Thanks. I've already figured it out...it was a dumb moment for me. I don't know what part of the word 'PROJECTION' I didn't understand... :) and then I gave myself an auto-facepalm. Cheers.
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thanks man, i learned a lot from all your tutorial video :)
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Can you use a second camera view instead of a texture? Could you project the environment behind an object onto the front of the object to make it if invisible, in a form of optic camouflage?
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what about a video, with a moving camera
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what about a video, with a moving camera
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how do you clear the image from the viewport when you dont need it anymore?
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isn't camera map per pixel better? so you wouldn't have to subdivide the scene?
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very helpful!! this is what I've been searching for!! thanks!
Hey, I have a problem. I managed to project the image on geometry, but when I move or go through the geometry (with camera), the projected image is still. It doesn't move along with the geometry. It is just being projected on whatever I put in front of it. Help anyone?
tkivoband 5 days ago
@tkivoband What you can do is create a new camera and animate it instead, leaving the projection camera untouched. This will keep the projections on the objects static while allowing you to animate the new camera moving around without affecting the projection.
SWEman058 4 days ago