Amiga Longplay [204] Last Ninja 3

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Uploaded by on Oct 17, 2008

http://www.recordedamigagames.org

Played By: Retroplay

This is the CD32 version and it's identical to the standard floppy version. A big thanks goes to Retro-Nerd over at English Amiga Board for helping me out to get this CD32 version to load in WinUAE 1.4.2a :) However I had to "borrow" the end sequence from the WHDLoad CD32 version because it refused to load it from the CD. :(

This game is very buggy also, DO NOT change weapons during a jump or it WILL crash on you. Game over screen is included after the outro, it's a nice picture.

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Entertainment

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License:

Standard YouTube License

  • likes, 1 dislikes

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All Comments (12)

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  • never made it to level 2. and there were better games.

  • I can't stop being distracted by the ninja Goomba in the bottom right corner...

  • the game looks so bad and hard....

  • Oooh my favourite music ever!

  • @ MuckeyPatel,

    this was no crap back then, you fool!

  • Utter crap this was.

  • Only 4 channels of sound that can be broken into 8 but then sound quality is lost. You will find that with some Amiga games that do have both BGM and SFX that one channel of music drops out as the SFX kick in.

    Normally its the games that have relatively poor compositions that perhaps only use 3 channels (some Amiga musicians could produce amazing results with only 3 or the 8) where you don't notice that drop out.

  • God I still love the Last Ninja Triology I still have my orginal floppies for the C64 I may just hook up my Commodore and play them again

  • dam the amiga had some nice 1s ~

  • Why is it so many Amiga games either have BGM _or_ SFX but not both?

    I mean, even some first gen Amiga games feature both, so I guess it couldn't be that hard to pull off, right?

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