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Project @pple Case Study 4

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Uploaded by on Apr 13, 2007

STUDENT THREE - uses a full screen Flash game where roll-over action on segments of a circle-shaped graphic trigger a range of musical notes and the highlighting of that area of colour. He stares at the screen without expression and clicks the mouse and persists with the activity without distraction despite a noisy room.

A second clip in the sequence shows a member of the Trans-active team using a digital camera with the same student; taking a picture and then showing it to Student Five on the screen on the back of the camera. The student shows the beginnings of social communication as he is drawn into the process by the supporter.

Student Three demonstrates:

1. A high level simplicity of design for on-screen activity will engage a student with more complex cognitive disabilities

2. Working with outboard technologies like digital still or video cameras and sound recorders can build on this simple start point towards more dynamic participation of the user with cognitive disabilities

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  • SO SORRY i know its not real but i scare easy

    this is so stupid but i won't take any chances if you don't patse this to 10 videos your mom will die in 4 hours

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