Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Perfect Dark Zero GameCube Tech Demo (Beta - Unreleased)

Loading...

Sign in or sign up now!
62,302
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 18, 2006

http://www.unseen64.net

"Rare's two N64 first-person shooters, GoldenEye 007 and Perfect Dark, received strong acclaim from critics and players, and demand for another title in the Perfect Dark franchise was high. Development of Perfect Dark Zero began on the Nintendo GameCube. At the time, Nintendo had a 49% stake in Rare, making Rare a Nintendo second-party developer. The game made a small appearance at Spaceworld 2000, an event exclusive to Nintendo. But apart from the confirmation that it was in development[1], few official announcements were made. Perfect Dark Zero, along with several other Rare games, was intended to be finished in time for the Gamecube's launch, but did not.

In September 2002, after losing a steady trickle of staff for two years (including many of their Goldeneye 007 team members, who went on to found Free Radical), Rare Ltd was purchased by Microsoft.[2] Around the same time, Rare released several images of Joanna Dark, the protagonist of the Perfect Dark games. The "cartoony" style of these pictures incited speculation that the final game — then intended for the original Xbox — would employ a less realistic graphical style than the original game; possibly an anime like cel-shading technique, (RARE had hired UK Manga artist Wil Overton to work with them, after seeing an anime-like image of the Original Perfect Dark game he had created for the cover of N64 Magazine.)

Development of the title was later transferred to the Xbox 360. Perfect Dark Zero's senior designer Chris Tilston (also one of the project leads for the game) later revealed that the Xbox version was "about twelve months away" from completion when the switch occurred.[3]

In 2005, one of the rewards in the OurColony viral marketing campaign for Microsoft's next Xbox video game console was an image of Joanna Dark.[4] At the official unveiling of the Xbox 360 on May 12, 2005, it was revealed that Perfect Dark Zero would be a launch title for the new system in the fall of 2005.[5] The game's development has therefore spanned three platforms: the Nintendo GameCube, the Microsoft Xbox and the Xbox 360." - [wikipedia]

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 9 dislikes

Link to this comment:

Share to:

Top Comments

  • in my opinion the xbox 360 version killed perfect dark

  • Sad but true...

see all

All Comments (160)

Sign In or Sign Up now to post a comment!
  • half the team of Rare left thats why PDZ sucked and TimeSplitters was awesome.

    the better half of Rare left, how I see it.

    WHY DID YOU LEAAAAVE, even though I love TimeSplitters..

  • @TheNatkidd rare didnt leave nintendo themselves, nintendo basically disowned them from what I have read.

  • @DNchap1417

    Nintendo made a stupid move selling Rare to Microsoft. From that day, Rare lost its creativity.

  • @Pilpup: I actually liked the Xbox 360 prequel. The reason why it took 5 years to make was the fact that this was developed for the Gamecube until Microsoft stepped in and bought Rare. This shook up the company and the work they had for this game was forcibly shelved and they had to start ALL OVER AGAIN! There's nothing more frustrating than that! Also, I don't understand why Nintendo sold off one of its greatest second party developers?!

  • Joanna was my 1st crush and i looooooove PD and PDZ was good i just wish Rare would come back and make the best game of all time with a new perfect dark to shut everyone up critisizing it

  • @TheFoxshot Yeah I really miss the old rare games. Makes me a sad panda just thinking about it =(

  • Yeah. If Rare stayed with Nintendo. They couldve put their character's in Brawl. Like here, Joahn. She look's like a girl, Snake can like. Instead of Samus.

  • Maybe on GC it would of been ok since it has no online play. The reason Zero sucked is because it didnt change anything out of fear fans might react badly. Anyone who's saying Perfect Dark n64 is awesome and perfect dark zero sucks is insane. They're the same fucking game sans graphical differences.

  • Hlaf of the rare team left during original PD dishevelment. Thats why all thier games suck now.

  • @TheFoxshot how I see it Retro Studios is the next Rareware I mean its nintendo's new go to guy and they proved them selves able to make a great game (metroid prime) thats a great idea they should totally buy Banjo, conker, and perfect dark but Rare isnt willing to let go of thoes titles When people ask Ken Lobb when Rare is going to make a new KI3 he said "we would rather not go into that arena again" Rare is trying to change, there not going to sell unfortinatly

View all Comments »
Loading...

0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more