Chrome Material (Part 2) - UDK Tutorials by Javahawk

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Uploaded by on Jan 1, 2010

Creating a chrome material in the UDK using the material editor.

I will cover creating the chrome/metallic material using one external texture sample, and a user generated cube map in game. I will then show how to import a static mesh from 3dsMAX, how to apply the material to the static mesh, and a few keyboard shortcuts when manipulating models in editor.

This is a medium level tutorial. Please watch my other videos first if you have trouble with this one.

Follow me on twitter: @javahawk

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  • @spacetimesparx I think you need to do a linearize (0-1) function on your highlight... so a clamp function will do the trick

  • Obvious Question, WTF is causing the annoying black artefact in the center of my specular hilight and how do I make it die a horrible painful death!!??

  • Awesome ^^ thanks for the tutorial. Fast and right to the point. I made this material with your help un less than 30 minutes! :D Now I'll try a realistic car paint material ^^

  • thanx a million, appreciate the time for explaining this

    works perfectly for making a relective water plane without killing performance ;-)

    Maclover

  • Quick question, if I wanted the chrome to be part of a weapon or something that moves with the character, will I have to generate a cube map and a new material for each level it's used on?

    Great tutorial, it really was a help. Thank you heaps.

  • i have a question please :

    can UDK read a video ? mpg - avi or others formats.

    how can i change my first gun ?

    when i started the game in my map i want see a knife but not a gun of see a hand and not a gun, how can i do it ?

    thank you so mush and all your videos tutorials are the best 1.

    thank's so mush

    we lov ya man ♥♥♥ thanks again

  • Great tutorial mate, that has really helped me understand reflections in UDK - keep up the great work :)

  • Pretty cool :-)

  • well done

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