Creating a chrome material in the UDK using the material editor.
I will cover creating the chrome/metallic material using one external texture sample, and a user generated cube map in game. I will then show how to import a static mesh from 3dsMAX, how to apply the material to the static mesh, and a few keyboard shortcuts when manipulating models in editor.
This is a medium level tutorial. Please watch my other videos first if you have trouble with this one.
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@spacetimesparx I think you need to do a linearize (0-1) function on your highlight... so a clamp function will do the trick
amaraklov 5 months ago
Obvious Question, WTF is causing the annoying black artefact in the center of my specular hilight and how do I make it die a horrible painful death!!??
spacetimesparx 8 months ago
Awesome ^^ thanks for the tutorial. Fast and right to the point. I made this material with your help un less than 30 minutes! :D Now I'll try a realistic car paint material ^^
cybermad64 8 months ago
thanx a million, appreciate the time for explaining this
works perfectly for making a relective water plane without killing performance ;-)
Maclover
maclover6 8 months ago
Quick question, if I wanted the chrome to be part of a weapon or something that moves with the character, will I have to generate a cube map and a new material for each level it's used on?
Great tutorial, it really was a help. Thank you heaps.
KyleKatarn145 1 year ago
i have a question please :
can UDK read a video ? mpg - avi or others formats.
how can i change my first gun ?
when i started the game in my map i want see a knife but not a gun of see a hand and not a gun, how can i do it ?
thank you so mush and all your videos tutorials are the best 1.
thank's so mush
we lov ya man ♥♥♥ thanks again
zouhairone 1 year ago
Great tutorial mate, that has really helped me understand reflections in UDK - keep up the great work :)
N30NCYPHER 2 years ago
Pretty cool :-)
hydzior 2 years ago
well done
joshergold5555 2 years ago