After 2 years of torchering myself with Sub-D modeling. Ive finally summoned the courage and knowledge of creating a base mesh and sculpting out the form in Z brush and using normal maps to achive surface detail. Programs used Photoshop CS2, Maya 8.5 and 2008, Nex plug-in for maya (Quadraw), Z- Brush Crazybump and unfold 3D.
great work!
Bofur777 5 months ago
Pretty cool work flow. :)
Anhslaught 1 year ago