Working on a towerdefence game. Prototyping picking and obj. placement in the Kentastic Evaldraw. Using colour picking to find what tile mouse is over.
The 3D models were originally MD2 models made by w. sitters. Found here:
http://www.md2.sitters-electronics.nl/models.htm
They were converted to kv6 voxel models with poly2vox found here:
http://advsys.net/ken/download.htm
Then they were painted by myself in slab6 also found on Ken's homepage. I can figure out why the voxels don't get the texture colour. Maybe MD2+tex are'nt supported?
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