Physics Demo Newton fast, robust and stable large stacking

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Uploaded by on Jul 26, 2007

Preview of Newton Game Dynamics physics.
High performance linear time multithreaded engine specially designed to address the need of video games, and interactive simulations.

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Entertainment

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Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (JerezJulio)

  • You cannot really give an idea of the frame rate of something with physics if the physics timescale is not realistic.

    Giving the CPU more time to do the physics calculations.

    Though it is still impressive.

  • Those videos are shots taken during engine development; there is not editing of any kind and they are real time. The video capture software cut the frame to 640 x 480 excluding the fps information.

    I am sorry you do not believe me, not much I can do about that.

    You are welcome to come to the website and request for an evaluation or a runtime demonstration.

    Those are available to some developers.

    Thank you for your concern and for the comment.

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All Comments (32)

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  • You had a lot of fun blowing those bricks apart :D

  • amazing that there NO lagg at all not for a sec! daaamn Xd awsome vid man!

  • open up "binaries" or "bin" there it often lies demos, examples and so on..

  • Julio Jerez is the guy who made Newton GD.

  • how do u use Newton game Dynamics? I installed it then what? please respond to me i need help.

  • i must admit its abit slow, but the prob there is matching computer units with real units, lets take the acceleration due to gravity as 10 m/s/s (m/s^2) but one computer unit is equal to 1 km say, you then have the problem of it moving 10/1000 = 1/100 = 1% of the objects length as accleration, which is visullay way to slow, reverse taht and its too fast, mathcing these things up is a real problem, the Havok matches them up automatically as you specifiy a scale, good idea.

    Alec

  • np, have a good one

  • could also be expressed as 9.8 m/s/s its true form (i am doing my GCSE's) still not sure how the square gets there, but i know theres a squared form :)

    just being picky.

    alec

  • Yeah. I need to brush up on my physics.

  • unless a force is applied yes, so if you hit it downwards you give it more energy, cmon

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