GPU-based Smoothed Particle Hydrodynamics using CUDA, Test scene 3

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Uploaded by on Jul 1, 2010

A video demonstrating my GPU-based Smoothed Particle Hydrodynamics (SPH) implementation using CUDA to achieve extremely high performance.
The video shows the real-time performance of the implementation, more than 100 FPS (dt=0.002) is achieved on a NVIDIA Geforce GTX 470 (Fermi).
In this scene a water-like fluid is simulated using a SPH model described by Mueller in "Particle-Based Fluid Simulation for Interactive Applications".
Test scene 3, 128K particles and hue-based color gradient for particle velocity.
This work is part of my masters thesis in computer science at NTNU (Norwegian University of Science and Technology).
NTNU HPC-lab website: http://www.idi.ntnu.no/~elster/hpc-lab/
The code and my masters thesis can be found at http://code.google.com/p/gpusphsim/

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  • wow that was epic

  • MHH? 5.951 views and only 3 comments why?

  • nice.

    what we need is a good virtual windtunnel where you can load a mesh and get accurate data about its aerodynamics. preferably GPU based

  • I have no idea what any of that means or why I'm watching this. ._.

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