Inspired by a question on Blender Underground. I made a simple plane and applied my stick figure to it as a texture with transparency. Then I added a track to contraint to make it follow the camera. Then I added a Limit Rotation constraint to keep it upright and animated the camera moving around the scene. The little fella never takes his eye off the camera so you never see him from the side and notice how flat he is. Sadly, that's given away by his shadow! lol
This technique is used by some games for things like smoke grenades, the game creates some textures and they follow the camera rotation, so you think that the smoke is 3D, but it isn´t, it´s just a texture, anyway I´m not sure :P ...
Good Idea ;) ...
ferna2294 2 years ago
You could make paper mario :D
NewlyWrittenSaga 2 years ago