Virtual Travel Metaverse

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Uploaded by on Dec 20, 2010

The MTG developed a streaming web service for sonifying virtual environment and a "Soundscape Generation" application for assist and fast sound design. The video presents the Virtual Island use case created inside the Metaverse1 project (http://www.metaverse1.org). The use case concerns the sonification of three real locations in the city of Las Palmas (Canary Island, Spain). As a final prototype of the Metaverse1 project, a virtual model of the city was designed and is currently available for visiting in Second Life. The virtual world representation is aimed in promoting tourist information of the Island. The sound enhance the realistic dimension of the simulation. For recreating the real location, the MTG elaborated an acoustic schema of the environment, categorizing sounds as events and ambience type. Events were recorded as monaural sounds, in order to be able to apply in real time the spatialization. The Ambiance were recorded using omni-directional microphone. The design is performed with the "Soundscape Generation" application written in SuperCollider. MTG releases the libraries and documentation of the application. You can use it in your sound design. Available at http://mtg.upf.edu/technologies/soundscapes

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  • Where can we try that "Advanced Audio Equalizer"? The public wants to know

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