This is a interesting video to see which version is better to play A Link to the Past.
The SNES/Virtual Console (VC) or GBA?
1.Angry Dark World Tree:
SNES/VC. Touch them and they spit out the bomb.
GBA. You need to talk to them to spit out their bombs.
2. Arrows vs Pots.
SNES/VC:. Wooden arrows and Silver arrows won't break pots.
GBA: Wooden ones can break a pot whilst silver ones can go through more than 1 pot.
3. Hammer vs Bush.
SNES/VC. You can't destroy a bush with the hammer
GBA. You can destroy it with the hammer.
4.Helmasaur King and Crystal.
SNES/VC. The footsteps sound is different to GBA, getting hit (as with all enemies) will flash rainbow colours, explosion takes a while and so is the Crystal text.
GBA. Not shown due to size reasons. But watch the hit flash colour, the explosion length, the sound they walk and crystal text on my Dark Palace 4 Heart speed run.
Walking on portal.
SNES/VC. Takes a while to change.
GBA. A bit quicker but the sound is quite worse and there's no gap of music.
Getting a magic item (Lamp, fire rod).
SNES/VC: You don't get the magic meter filled.
GBA: You do get a automatic fill to the magic meter.
Dark rooms.
SNES/VC: Dino rhino's fireballs can be seen not just in the lantern's range.
GBA: Dino Rhino's fireballs can only be seen in the lantern's range.
Mirror Glitch.
This one did suprise me a bit.
SNES/VC. You go slow then fast and you can only stay in 1 direction. When you exit the SECOND/2ND Screen you just stay there, if the enemy hits you can continue playing.
GBA. Different to the SNES/VC and it does enables you to go almost anywhere.
Dropping bombs and cane blocks into pits.
SNES/VC: you just hear the Bomb/Cane drop sound.
GBA: You hear the Bomb/Cane drop followed by a pit sound.
Last part of Ice Palace.
SNES/VC. You had a switch that must be pressed on at all times to open the door but there's no blocks to support it. Speed runners and pro players would get the 6th Dungeon done before this one so they can use the Cane of Somaria to keep the switch on.
Other than that you would need to hit the crystal switch, then backtrack and push one of the 4 normal blocks down to the pit and push that block on the switch.
GBA: It had changed since then. Now the Cane of Somaria is useless as a speed trick because it has a big wall which you need to use the pit from the floor above to get to the other side. Same method is needed.
Enemy arrangements.
SNES/VC:
In one of the Hyrule castle rooms after getting the master sword, there are 2 red guards. Also the cave that is near the entrance to Turtle Rock's Mirror Shield but in the light world has 3 Green mimic movers.
GBA.
There is only 1 red guard and the cave room with mimic movers are changed into Cyclop walkers (those tough ones at East palace).
Entering a Dungeon.
SNES/VC. Walk in and continue as normal.
GBA: The game halts you and tell what room this is.
Fire Rod vs Bushes.
SNES/VC. No effect.
GBA: Can hit a row of bushes until it's gone.
Getting the flute.
SNES/VC. The flute replaces the shovel.
GBA: The flute has it's own slot so it doesn't replace the shovel.
Spin attack on 3 by 3 Grass.
SNES/VC. It would cut around the player except the grass tile he stands on (badly showned on vid because I was between 2 tiles and not purely standing on 1 tile).
GBA: Similar but the grass tile he stands on is also cut.
Hammer vs Light Rock.
SNES/VC: You can't break it.
GBA: You can break light Rocks but not Dark/heavy Rocks.
Swimming and Hookshot gap.
SNES/VC: It shows the arrow with a jump ledge gap. You can only swim normally.
GBA: A small bridge piece has been added because of screen size plus Link can now dive for under a second only useful in Palace of 4 Sword.
Opening Chests as a Bunny.
SNES/VC: You can't open chests as a bunny.
GBA: You can open chests as a bunny.
Witch's assistant.
SNES/VC: Normal looking sales man from the light world.
GBA: Changed a lot now it looks similar from more recent Game boy titles like the Oracle of Seasons/Ages.
Shovel Directions.
SNES/VC: Only Left and Right directions can dig.
GBA: Up and Down are now included with Left and Right.
nice this video that shows the differences of the same game on zelda 3 snes (super nintendo) and GBA (Game Boy Advance), I personally finished the game with both versions, the game on the SNES and much more difficult and less censorship, and censorship on the GBA and e + are greatly simplified as a game, not to mention that there were many bugs on the snes gba previously removed on that ^ ^!.
contedaculaz 2 months ago
@contedaculaz
Censorship? There wasn't anything controversial other than the fact that the 'flashing rainbow' effect when you damage enemies no longer exists on the GBA.
The GBA has more bugs than the SNES, did you see parts 2 and 3?
Greenalink 2 months ago
Wait so you need an item from dungeon 6 to beat dungeon 5?? wtf
Kzar5678 4 months ago
@Kzar5678
No, that clip was to demostrate a sequence break in the dungeon if you did dungeon 6 before dungeon 5. You can't do it on the GBA version because of the level design change in dungeon 5
Greenalink 4 months ago
The GBA version of the game has more of a Master Quest-like feel to it, but only in some areas unlike Ocarina of Time's Master Quest edition.
I hope the Nintendo eShop will have the GBA version of A Link to the Past soon, because I actually like the GBA version of the game more than the SNES version.
MushroomBoy64 4 months ago
@MushroomBoy64
If the GBA version hits eShop there are going to be a few problems::
* All GBA games on the 3DS will not have Link Cable Support so it means
* No Four Swords extra, the DSiWare copy is coming out this month, based on the GBA version.
* No Palace of Four Sword without glitching
* No Hurricane Spin Attack
* (unconfirmed) The DSiWare copy is unable to unlock new attacks such as Sword Beam and Hurricane spin which is normally unlocked by playing through ALTTP.
Greenalink 4 months ago