Portal 2 - Laser Collision Problem
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Uploader Comments (tkellaway)
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All Comments (24)
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@DrawingDrewfly sorry
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@DrawingDrewfly im new to steam sorry
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@thegodismylord485 It's complicated. Go learn C# and come back to mapmaking another time.
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@DrawingDrewfly were are steam tools?
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@MrMotte0011 And Solid Hammer isnt for Portal 2. You need Authoring Tools.
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@MrMotte0011 Steam Tools. Free. VERY hard to use.
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@DrawingDrewfly where can i download it?
is it free or must i buy it?
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@thegodismylord485 The hammer. Really, it's called that.
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@MrMotte0011 The hammer. Really, it's called that.
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You have probably already fixed this, but it could be done with a trigger_hurt.
Smokeylope 6 months ago
@Smokeylope That would take a while - the laser can go through portals, so there would have to be triggers everywhere you can place one. And then you'd need to have sensors detecting when portals are in the right places too.
I've just been making it so that players can't get in the funnels for puzzles that have this - a bit annoying but it works well enough.
tkellaway 6 months ago
@tkellaway There's a much easier way. You could just make a single long trigger_hurt that goes trough the wall. As far as I remember, triggers are portalable, so as long as the trigger is long enough, it should work.
Smokeylope 6 months ago
@Smokeylope I didn't know that, sounds awesome. There's still a problem though - the laser can be blocked part way along by cubes, but this wouldn't stop the trigger_hurt. I don't think theres a way to get the area before the cube in the funnel to hurt you but after the cube to be safe. At least, a simple way :p
tkellaway 6 months ago