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Portal 2 - Laser Collision Problem

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Uploaded by on May 15, 2011

I'm having a problem with the second Portal 2 map I've been working on.

The idea was that a laser and an excursion funnel would be running across the same space, meaning that the player would have to throw cubes,etc into the funnel to allow them to travel in it. Also, you could send reflecting cubes across to do various things - it looks pretty awesome.

The problem is that players don't seem to collide with lasers whenever they are in the air/in the funnel. I guess this is to make jumping over lasers easier? This has been a big problem in two of the chambers I've made already but this chamber is just completely broken by it.

Hoping for a solution or a fix by Valve, I'd hate to throw away the ideas I had for this.

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Uploader Comments (tkellaway)

  • You have probably already fixed this, but it could be done with a trigger_hurt.

  • @Smokeylope That would take a while - the laser can go through portals, so there would have to be triggers everywhere you can place one. And then you'd need to have sensors detecting when portals are in the right places too.

    I've just been making it so that players can't get in the funnels for puzzles that have this - a bit annoying but it works well enough.

  • @tkellaway There's a much easier way. You could just make a single long trigger_hurt that goes trough the wall. As far as I remember, triggers are portalable, so as long as the trigger is long enough, it should work.

  • @Smokeylope I didn't know that, sounds awesome. There's still a problem though - the laser can be blocked part way along by cubes, but this wouldn't stop the trigger_hurt. I don't think theres a way to get the area before the cube in the funnel to hurt you but after the cube to be safe. At least, a simple way :p

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