Super Mario RPG; Mario Solo, No Specials; Part 30 - "Clerk/Manager/Director" (Lvl 14-15)

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Uploaded by on Apr 28, 2011

Time for some Mini bosses..well in a sense.
There are 4 bosses in a row with increasing difficulty, but there is no threat till the 3rd boss.

Boss 1 - Clerk
Really weak, Really easy. If you kill the Hammers first then he uses Vigor and Valor up..so of course I don't want that. The hammers are super weak anyways.

After this quick victory Toad comes in with a store that sells me Max Mushrooms, Yay.

Boss 2 - Manager
Once again pretty easy, The hammers are a little tougher, as is the Manager himself...But they are all still weak.
Exact same strategy as the last fight...Except I remembered to equip the Jinx belt this battle for more defence and damage :p

And with this Mario gains a level. Making him 1/2 the max level of the game.

Boss 3 - Director
Now this guy is actually really tough. The hammers with him are capable of inflicting fear on me, Which for the few turns it lasts makes me VERY vulnerable to dying.

Now I can't go kill all the Pundette's off, Since Director will just Vigor/Valor up..and summon 4 more.

So the best option in this battle, Sleep bombs. (Yes I had to exit, go grab some, then come back)
Once they are all asleep I can quickly power-up and take out 3 of the poundette's and attack the Director once. Then its re used bombs as long to heal and deal damage without worry...well until I run out of bombs.
Course its not to hard even after that, Even with fear with constant healing I can survive every turn.

Once he gets below 300HP, I use a rock candy to quickly end the battle without anymore pain.

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  • @MrNobodySASP

    I didn't either at first, Since pretty much EVERY-OTHER boss is immune to them. But I was having trouble with him and while looking at this stats I noticed he wasn't immune to it.

  • huh, I didn't know that sleep bombs work so well on him ._.!? then again I never used those :P

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