Blender 2.5 Alpha 0 Capsule test render - Bullet Physics
Uploader Comments (Phymec)
Top Comments
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This is awesome stuff Phymec... I think a lot of Blender users would appreciate a more in depth tutorial - perhaps for an upcoming BlenderArt Magazine issue?
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I don't know why but that floating cup was creepy as hell!
All Comments (24)
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can you put a download link for thus please
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How did you record the animation to render? You can't record "add object", you can only record IPOs. I would love to know how you did this, and maybe you could publish the .blend file with scripts packed. It would be immensely useful.
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i use blender too do you mind showing me how you made them chains to to act like that :)
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your work is awesome im new at blender and its hard
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I am certain that a lot of people here would appreciate a tutorial, or even the blend file. I would love to know how you did this.
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This is the best blender sim I've ever seen dude. Keep it up. VERY nice work...
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ohhh, my god, this is awesome, can you make a tutorial, please, goshhh, i hace a nice warrior. and he has and armature, but i want that each piece moves like this, like in the real life. how can i do to do that. please, help me, the idea is to put in a animation as well. but this is not low poly, is high. so, what can i do. please help me.
This is very nice!
How do you render like this, looks very realistic!
DerangedGames 2 years ago
@DerangedGames: simple, just stuck Debevec's Uffizi probe (AngMap) in the World texture, a little Ambient Occlusion (World), some reflectivity (Mirror) for objects. (wood is Blender's built-in with color ramp)
Phymec 2 years ago