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CoSaS 2: Mission X Rejected Animation

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Uploaded by on Dec 19, 2009

http://www.ttlg.com/FORUMS/showthread.php?p=1777440#post1777440

R Soul said:

"In MX, you've probably seen the barman on the ground floor who wipes the tables. That 'wipe table' motion was extracted from something much longer, but before I obtained that, I tried to make my own from scratch. I can't remember why, but it might have been that finding the file for the longer motion was quite tedious.

Now the motion editor is not an easy thing to use, especially when making them from scratch. Each joint (left elbow, right wrist etc) has three angles, and then you have to set them for each frame, bearing in mind that the motion should be played at 30 fps to keep it nice and smooth. And then realise that a 'wipe table' motion should last for perhaps 3 or 4 seconds. As well as setting the angles, we also have angle v time graphs for each joint, and a little stick figure for each frame. They do help somewhat, but as you will see, not enough. Note that it really did look okay in the motion editor."

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  • ;D lol

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