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Mega Man Engine - Weapons Testing

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Uploaded by on Dec 15, 2008

Update of my current Mega Man engine work in progress.
It is being made with Multimedia Fusion 2.
Testing out the color swapping, and 2 weapons. One weapon being the charged shot, the other being Rush Coil.

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Gaming

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Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (N64Mario)

  • Will the entire game look like this, or are the graphics just placeholders?

  • The current graphics are place holders. Nothing in the engine is final. I just needed something to work with. :)

    When I have the engine more polished, I have considered doing a mettaur factory stage, and a couple other stages. :)

Top Comments

  • Damn you, Spiked-Ceiling-Bottomless-Pit Man!

  • Nice thing...

    It looks very professional...

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All Comments (52)

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  • THIS IS GRID MANS STAGE!

  • @Servonix

    some change is nice

    this change means that you cant just spam the charged shots, and i like it

  • @papermarioTTYD12345

    Well all the Megaman games that have charge shot capability dont limit the ammo you use when using charge shots. And most players expect that.

  • @Servonix

    then dont use the charged shot often

    its as simple as that

  • How did you do the charge ,I could never get that to work.

  • this vi d was uploaded on my birthday, justa tellin yoo

  • i would like to know one thing:

    how do you make this?

    I have one in planning and I would like to know what exactly you use

    though, to be honest, it's a BIG fangame

    like 50 stages and 72 bosses big

  • The Boss is SPIKE ROOF MAN!

  • Ooh, charged shot as a weapon.

    Nice.

  • 0:06 if you can see , you will see tetris blocks. XD

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