Second Life Pathfinding Using Google Apps Engine

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
856 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 25, 2009

The video shows a prototype pathfinding app that can be used with object in Second Life and OpenSim. When the user presses the get path button a http post is made to a Java servlet that contains the start node, the finish node, and the current state of the map. At the moment the servlet can only do Breadth First Search. The Java servlet then build the path and then sends the correct path back to the object. The Java Servlet is running using the Google Apps Engine.

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (2)

Sign In or Sign Up now to post a comment!
  • @daslolo This video is from my Opensim server instead of Second Life so I was running the Opensim server, the Opensim client, and the video capturing tool on the same laptop and this was the reason why it appears to be slow.

    The response time from Google App Engine averages to about 30ms. I dont know excactly how much it is taxing the GAP but its negligible. I have a flocking algorythm app for 2nd Life running 24 hours a day and that only uses about 15% CPU time.

  • it looks quite slow, how come ?

    by the way how much is it taxing the GAP?

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more