modeling & texturing with maya & photoshop by alexander casanova
Uploader Comments (casanovaarts)
All Comments (26)
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do you mind if u can make a vid on texturing tutorial's? or recommend me 1?, because i made a pretty good model of a computer desk with alot of appliances, although it doesn't look very attractive, all the objects just look grey, when i colour it though its just a basic colour, i want it to be like real life textures like metal for the computer monitor or wood for the desk....
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I wanna be able to learn how to texture like this anybody know how or anybody know of a tutorial or something?
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0.59 looks like a boar..
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i'm starting wtih maya and next assignment is uv mapping, i may need some help.
Nice work
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yo soy un niño y en
parte lo estoy descargando porque me di cuenta cuando vi el video de god of war que dice que el programoa es maya
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Im going get a new desktop, but i want a system that would handle photoshop, maya and the best performance out of the latest games. What is best processor, i7 or Quad. Oh ye, i have founf a motherboard sli Cuda Support (P7P55 Supper Computer).
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You can modify actual textures, and paint in zbrush too
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once i figure out how to make good textures on photoshop, i'll be able to do things like this! B-l



you need to work on your lighting the textures look almost black most of the time, other than that great stuff
lebello 1 year ago
@lebello. Ya although this is pretty old, lighting and rendering were never one of my strong points, unfortunately.
casanovaarts 9 months ago
Thanks, ya that one took me a while. the funny thing is that i created that environment just to show off the machine gun and the sand bags,but ironically the environment became more interesting i think. It also took me just as much time if not more to create the environment than it did to create the gun and sand bags.
casanovaarts 3 years ago
How did you do the texturing? Make drawings in photoshop (from different perspectives), and import them into Maya to turn them into 3D objects?
ErfanyV 3 years ago
For the texturing,after having finished the model i unwrap the UV's using the UV Texture editor in Maya,then i take the UV map into Photoshop and i create the textures by compositing other textures on top of the other.I place that texture on a material in Maya, and place that material onto the model.When i make a drawing/design,it is usually on paper.I scan it,then in Maya i create a two sided plane and texture the design onto it,this is what u will see in your side/front view while modeling
casanovaarts 3 years ago