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Final Fantasy II _ OST - Imperial Army theme

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Uploaded by on Oct 18, 2009

Mobile phones

In 2004 and 2006, Square Enix released a version of Final Fantasy II for three Japanese mobile phone networks.[16]
[edit] PlayStation Portable

Final Fantasy II also received a remake for the PlayStation Portable, celebrating the Final Fantasy series' 20th anniversary. The game was released in Japan on June 7, 2007,[17] in North America on July 24, 2007,[18] and in Europe on February 8, 2008.[19]

First revealed by Japanese magazine Famitsu on January 17, 2007,[20] the PSP remake features improved graphics, resolution upgrade, the FMVs and soundtrack from Final Fantasy Origins, and the bonus quest and dungeons from Final Fantasy I & II: Dawn of Souls. Aside from the PSP exclusive dungeons, the script is borrowed from the GBA version both in Japanese and English. It also includes the 'Arcane Labyrinth' and 'Arcane Sanctuary' dungeons, exclusive to this version, in which character-specific equipment can be found (even for temporary characters, and separate from the Soul of Rebirth equipment), alongside powerful enemies and a new boss. Depending on actions taken on this boss, the player can obtain one of two Tomes containing the most powerful of white and black magic spells (aside from Ultima): 'Revive' and 'Destroy' (respectively).

Reception and legacy

As of March 31, 2003, the game, including all re-releases at the time, had shipped 1.28 million copies worldwide, with 1.08 million of those copies being shipped in Japan and 200,000 abroad.[22] As of November 19, 2007, the PlayStation Portable version has shipped 90,000 copies.[23] Although it sold relatively well for the RPG genre, it remains the least commercially successful of the main Final Fantasy series.

GameSpot noted the game's mostly outdated graphics but praised its length and bonus content.[24] IGN noted the great improvement in the translation of the story and the adding of later Final Fantasy features, such as being able to save anywhere in the overworld map without a tent or cabin.[25] The Dawn of Souls release was called the "Game of the Month" for March 2004 on the Game Boy at IGN.[26] The dialogue system was thought to be time consuming and stilted, but was still a milestone for interactivity.[2] The story was much more involved and deep than the first Final Fantasy, involved romance and also had characters die.[2] The game's plot was thought to mirror elements of Star Wars: A New Hope in its use of an orphan joining a rebellion against an empire that was building a massive ship, and a captive princess inside.[2]

In April 1989, the game was novelized by its original scenario writer Kenji Terada under the title Final Fantasy II: Tsū Muma no Meikyū (literally "The Labyrinth of Nightmare"). It was published in Japan exclusively by Kadokawa Shoten

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  • THIS GAME WAS SO AWSOME!!!

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