Source Engine Dynamic shadows

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
28,581
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Apr 18, 2007

Testing out the dynamic shadows in the Episode 2 build of the source engine.

Category:

Entertainment

Tags:

License:

Standard YouTube License

  • likes, 5 dislikes

Link to this comment:

Share to:

Top Comments

  • Source: The best game engine in all possible ways. :)

  • Source. The only engine that beats Cryengine.

see all

All Comments (163)

Sign In or Sign Up now to post a comment!
  • @Ratmanxx

    To create dynamic shadows the source engine uses "texdatas" (or something like that) textdatas store a texture wich has on it the shadows the flashlight should cast, then that texture is taken from its textdata and it is projected where it's needed.

  • The thing is, Source engine works well with ANY hardware. If you have a bad pc, dont worry, you can reduce graphic quality and it will run smoothly. If you have a NASA pc , then activate super hd stuff for better experience. And most important, the source engine offers extreme flexibility, just take a look at those awsome mods like Nightmare House 2. That's why it will never get old, people will keep using it for their mods, while most engines literally die once there's a better one around. Sou

  • Technical question: what is that real-time shadow technic, what is used in Source engine?

  • @MrHaxman123 But yes in all other ways.

  • @veipper Not graphically though.

  • @veipper I'm rather fond of Unreal Engine 3, and the Gamebryo engine (FO3 and NV engine.) but I do love the Source engine.

  • @uratoko

    Its a game(and engine) from 2004 mate ;)

  • Impresive engine but at 0:25 there's no rope shadow! So they must DIE!!!

  • @veipper Source is like the poor man's CryEngine. It, however can run on low end computer systems which is a definite advantage. Graphics and physics wise, CryEngine is better (welded Garrysmod props cause massive lag, and do not collide properly in some instances).

    Source has it's update system, where old content can be reused with new parts of the engine, which Crytek only dreams of

    But that's what you expect: source was made in 2004, and cryengine in 2007. I still love TF2

  • @MrOceanPenguin Frostbite 2 FTW!!!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more