Double Dragon ZX Spectrum game play

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Uploaded by on Oct 13, 2007

Double Dragon ZX Spectrum game play

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Entertainment

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  • I loved those days sitting upstairs eating my tea while waiting for the old speccy games to load. Screw ps3 and 360 zx spectrum 48/128k rules big time

  • I can't believe how horrendously bad these games were for the Spectrum and Commodore 64. The sound and graphics are truly pitiful... didn't the Spectrum have twice the memory of the C64?

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  • @fluro2829 Yes, but Spectrum could only have 2 colours in every group of 8x8 pixels. Probably in 30 years the games you play nowadays will also look horrible

  • Never had a Spectrum. Ironically, it had 4 colours, lol.

  • Game was hard as fuck! Classic!

  • @fluro2829 Fair enough, the Spectrum was a nice little machine - for what it cost and was very easy to use but it never had much in the way of power. It didn't even have an 80 Column mode, which was the standard for word processing. Have you seen the BBC4 film, Micro Men? If not, get the torrent, it shows that the Spectrum, as with Sir Clive Sinclair's other projects was thrown together with a focus of "hardware done on the cheap". It was affordable for the masses but with the corners cut.

  • @JayArgonaut I see... but even many of the Ocean games on the Spectrum seemed to be visually poor compared to rivals.

  • @fluro2829 The Spectrum 128K had twice the RAM of the C64 but Double Dragon on the Spectrum was written for the 48K machine and didn't take advantage of the 128's additional features. Very lazy, if Ocean had programmed this, it would've been a different story.

  • I actually have fond memories of this and Target renegade. Not the best version of DD, but was actually quite playable...though the jump-kick made it rather easy to complete.

    LOL, was a favourite tape to be exchanged in the school play ground. ^_^

  • Nobody cared about graphics back then it was just a great game to play with your mates ZX SPECTRUM FOR EVER

  • @wingnut4427 The Spectrum that I had when I was younger had 128k of memory. Unfortunately I could never get it to work, so I took it back to Dixons and they exchanged it for a C64. The colour pallet was a lot more visually appealing on the C64, but the games on both systems were still appaling. The software developers took advantage of the low capabilities and this bred 'lazy' game programming with the end user not knowing any different.

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