Max/MSP: a wave of noise Pt. 1

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Uploaded by on Aug 22, 2011

A second attempt to emulate the sound of a crashing wave on a beach using Max/MSP - noise~ via filtergraph and function objects which determine frequency range/bandwidth and the level of gain over a 20 second duration. Patch detail: http://tristanlouthrobins.files.wordpress.com/2011/08/screen-shot-2011-08-23-...

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  • @lawsongz Thanks Alan! Must be all that residual knowledge from all those years ago coming back to me! ;)

  • Wow that's an advanced dynamic EQ. You really paid attention in class! :-)

  • @littlescale yep. i'll gradually integrate random elements once the template's a bit more solid.

  • Nice one. I'm assuming the end result will also contain elements of randomness?

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