A second attempt to emulate the sound of a crashing wave on a beach using Max/MSP - noise~ via filtergraph and function objects which determine frequency range/bandwidth and the level of gain over a 20 second duration. Patch detail: http://tristanlouthrobins.files.wordpress.com/2011/08/screen-shot-2011-08-23-...
@lawsongz Thanks Alan! Must be all that residual knowledge from all those years ago coming back to me! ;)
tristanlouthrobins 5 months ago
Wow that's an advanced dynamic EQ. You really paid attention in class! :-)
lawsongz 5 months ago
@littlescale yep. i'll gradually integrate random elements once the template's a bit more solid.
tristanlouthrobins 6 months ago
Nice one. I'm assuming the end result will also contain elements of randomness?
littlescale 6 months ago